So you’ve spent tens of millions of dollars investing in your new MMORPG. At it’s core, it’s technically sound, and is rooted in a solid gameplay mechanic. You launch, and the game never gets a foothold with consumers. After a year, your revenue targets are just wishful thinking. Do you:
A) Close shop and cut your [...]
by spot on January 20, 2009
The Elder Scrolls: Oblivion has lit up the sales charts this year, and has received heaps of praise from the press. It is, quite frankly, the greatest thing since slice bread to hit your game console or PC.
But in five years, or even two years time, will it matter? Will the success of the open [...]
I’m pressed for time but I’ve had some ideas floating around my head lately, and I wanted to capture them, at least in digest form, before they disappear.
The biggest disappointment of the “new” generation of gaming? The lack of expanded multiplayer capacity. Battlefield II only 24 players? Call of Duty only 8? What the hell. [...]
by spot on April 28, 2006
According to the story on GameSpot posted earlier today:
In late 2004, game publisher Funcom decided to try something a little different. Instead of actually charging users to play its game Anarchy Online, it opened the massively multiplayer online role-player to anyone who wanted to give it a try. The limited-time offer was extended into 2005 [...]
by spot on September 13, 2005