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MDIAG! Staff Blog of SpotAnime

Page Flippin’: December 22, 2008

For those who say, “print is dead,” I reply:

“…really?”

Just because Ziff-Davis is shuttering its remaining publications like CGW and PC Magazine, and the once-great Electronic Gaming Monthly, or EGM to you young-ins, is anemic to the point of flatlining, doesn’t mean it’s all doom-and-gloom for the rest. Page Flippin’ is going to be a somewhat-regular column of all that is good in the gaming mags.

In recent months, new EGM EIC James Meilke has taken the magazine in a direction we all wished it went ten years ago – a decidedly Japan-centric, fanboy slant – and proved that was the wrong idea for its general audience. The coverage, although it has been more niche-focused, seems only skin deep and lacks the depth the material requires. Perhaps its because of the never-ending bloodletting of the 1UP staff – almost every major article was penned by Meilke himself, a tall order for someone whose full-time job is to actually run the magazine.

But where EGM is failing, others are succeeding. Take for instance the awesome Rare profile OXM did a couple of issues back. Or Game Informer’s clever preview of Left 4 Dead, weaved within a multi-page, comprehensive overview of Valve Studios. These are two examples of excellent and creative writing which satisfies both the “hardcore” and general audiences. It’s also evidence that these magazines and, to an extent their publishers, respect and encourage traditional and fundamental journalism.

So how do these magazines follow up such standout features, and more important, can they?

Let’s start with the January 2009 issue of Game Informer, of which EIC Andy McNamara introduces MMO Report, the first of many new regular features for the magazine. Where EGM has unsuccessfully tried to shove PC gaming coverage into a page or two, GI has consistently covered PC and console gaming for years. The MMO Report shows their continued dedication to covering all aspects of gaming. Here are some other standouts from the issue:

  • Afterwords with Lionhead Studios Design Director Dene Carter fields tough questions from the magazine’s readers about the critically and commercially acclaimed Fable II, like “Was there ever a point in development that the game had a more comprehensive property management system?” or “Why did you add co-op functionality on the game if we could not bring our characters into the other player’s game?”
  • Achievement Dos and Don’ts, like “[do] chart the player’s progress toward unlocking achievements”, or “[don't] make multiplayer achievements if multiplayer is an afterthought”. What would normally be a page-filler in any other magazine is a thorough critique on the implementation of achievements in Xbox Live games.
  • Continued exclusive reveals, such as Uncharted 2: Among Thieves and Guitar Hero: Metallica. Among the wealth of news, some inadvertent (or maybe not) disclosure why Lars Ulrich is such a dick: “at my house, we didn’t have any video games allowed…so when Guitar hero III came out I broke my own rule and I asked our friends at Activision if it was possible to get one of these since there was a Metallica song on there.”

Now on to the January 2009 issue of OXM:

  • Independents Day covers the top XNA Community Games, thankfully profiling the creators of the games themselves and not the totally annoying community manager (and ex-1UP alumni, go figure) Kathleen Sanders. And if you still haven’t played Weapon of Choice, you now have no excuse.
  • Dead On Live,  a rundown of some older XBL titles and what you would find if you tried to play online. It was interesting to see Shadowrun still had a dedicated audience, while GTA IV was “flatlined”, although this clearly was written before the recent uptick in XBL stats.
  • Based on how all other outlets were holding onto their Riddick news, it’s clear OXM had the exclusive on the Assault on Dark Athena information. Too bad the embargo was broken before this hit newsstands, but embargoes are bad anyway.
  • The whole identity theft issue with Xbox Live has been covered to death over the past year, but Get Your Hands off My Gamertag! seems to recap the information in one concise and complete package, while updating with current trends and providing valuable tips on how users can protect themselves. It’s reminiscent of the DRM article Dan Americh put up a few issues back, where he guided readers through the process by doing it himself and documenting his findings. I applaud OXM by continually putting themselves in the readers’ shoes in order to provide the most accurate information.

So there you have it. Those of you brave enough to step away from your RSS readers and head to the newsstands will be awarded, or at least surprised, at what you’ll find.

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