These used to be free, by the way, but times are tough and I’m sure there’s enough demand for this that my supply is worth something. What’s that, you ask? Well…
I know how to save Sonic the Hedgehog.
No, it doesn’t involve BioWare. But it could involve another EA team.
The Challenge: How can a 3D Sonic game capture the excitement of its 2D brethren?
The Answer: You gotta have faith. Mirror’s Edge Faith, that is. People can’t stop talking about how invigorating it is to seamlessly run, jump, roll and slide through obstacle courses in the sky. It’s all about the connection between the player and the character’s movements, pulling off these tricks at a sprint. So then, why can’t Sonic be a parkour expert as well? What could be better than effortlessly navigating through the neon lights of Spring Yard zone, or jumping through the clouds in Green Hill zone? Of course, First Person Sonic probably isn’t a good idea, so it’d have to be third person, which makes it more like Prince of Persia sans combat and time rewind, but you get the picture.
Extra Credit: Sega is hell bent on keeping the Werehog, you say? I got that covered too. Thanks to a little game known as Silhouette Mirage for the Sega Saturn. The concept of Silhouette Mirage was later used in Ikaruga, which had the player switch character attributes to perform certain offensive and defensive abilities. So combining the two influences, you have a parkour-sim at breakneck speeds in the Sonic worlds, attacking and defending against enemies by switching between Hedgehog and Werehog polarities along the way.
How friggin’ cool would this be? C’mon, Sega, this will only cost you a dollar!